Project target groups
Higher education students
Benefits: digital learning games and learning activities building awareness, green skills and competencies on responsible natural resources management.
Higher education instructors and organizations
Benefits: instructional support and facilitation of digital learning games in environmental education.
Project aims at :
- Developing and offering for use an active, game-based methodological framework and digital learning games for students in order to build awareness, boost skills and competencies on green mindset, with a focus on responsible waters management.
- Supporting and facilitating intentions of educational organizations in implementation of innovative training frameworks and methods.